From Madmen to TedTalks: The Evolution of the Presentation

In the Don Draper days of 1960s Manhattan, the concept of a "presentation" was very different than it is today. At that time, presentations consisted of a series of hand-rendered drawings (or storyboards) that were first glued to a piece of foam core and then proudly displayed on metal easels for the audience’s viewing pleasure (or frustration, if they happened to be nearsighted). Or, in less sexy industries, paper memos were typed up on typewriters and distributed for people to read during meet

Is our screen-time anxiety more detrimental than screen time?

“One… two… thrrr…” — He slams his tablet cover closed before I finish saying “three” and throws himself onto the floor, screaming. I sigh with exhaustion. We’re in the midst of another battle over screen time. This scenario repeats itself daily for many months: My 6-year-old son Martin reaches the end of his allotted screen time for the day but has trouble switching his tablet off, and after several attempts to get him off the device in a nicer way, I resort to angry counting. Like most parents

No-Limit Screen Time For Introverts

I don’t limit screen time. I don’t give out stickers for good screen time habits or take them away for bad ones. I don’t impose rules like you must do 10 push-ups, 25 minutes of physical activity, 15 minutes of creative work, and 20 minutes of educational activities before using any digital devices. My son, at 7, uses his tablet on his own terms and on his own schedule. The main reason I don’t limit screen time is because it fits well with my personality and parenting style. Yes, I consider it

Can Tech Companies Really Un-Distract Us? –

Can Tech Companies Really Un-Distract Us? Google, Apple, and Facebook all seem to think so, but here’s why we shouldn’t let ourselves off the hook just yet. This is what Tristan Harris, the founder of the non-profit Time Well Spent, wants us to understand: technology companies consciously and unconsciously exploit our minds’ weaknesses in order to get us to spend more time using their products. They achieve this “mind control” through various design decisions: controlling the menu of options we